Planet Ovran

Planet Ovran is a harsh and hot desert planet, that holds the most deadly organism in all of elyndor: The Sandworm.

It’s ground consists purely out of sand and desert blocks. Ovran is filled with vast sand dunes that stretch Hunderts of blocks. If you manage to get off of one of these dunes you will start seeing desert spikes. The natives call them ”shravikaar” (meaning Star Mountain), these spikes contain blocks like terracotta and concrete and will get taller the lower your y-axis gets. However, if you dig far enough down, you’ll stumble upon the cave system of Ovran, a way cooler place on this hot barren wasteland.

Pros and Cons:

Pros:

  • x3 Gold & diamond Ores
  • access to Overworld shop
  • Permanent strength as a status effect Cons:
  • limited food sources
  • limited water sources
  • No natural generated wood
  • Sandworms will kill any living organism that stands on a sand block for 10s seconds at night. if you are native, sandworms will not attack you at all. (watch out for your pets, they will be affected by sandworms)

Sandworms will affect you, if you are not native to Ovran. You can protect yourself by stepping off sand on any other block under 10s at night. The sandworm targets you after 10s for 60s.

technical details

The world generation generates with a corresponding vanilla Biom thus allowing structures to generate biased on that. The planet Ovran has 2 custom Bioms: Desert spikes and Savanna Spikes. Desert spikes corresponds to desert and Savanna Spikes to savanna. Structures such as mineshafts, trial chambers, Desert Tempels and villages spawn on Ovran’s Desert spikes and structures such as Ancient Cities, Lush caves and savanna villages. The sandworm deals 12hp per second killing you in 3 hits without armor. The sandworm is extremely powerful with the ability to bypass armor. Its attacks have breach 255. You may wear armor with protection 4 enchants to not die too fast.

Keep in mind, Breach reduces the effectiveness of the target’s armor points and armor toughness by 15% per level. Specifically, Breach deals damage as though the enemy’s damage reduction from armor was 15 percentage points lower per level. For example, if the enemy’s armor reduces damage by 50%, and they are hit with a mace with Breach I, their armor reduces the damage by 50% - 15% = 35%. However, this reduces the effectiveness of only the armor itself, which does not include damage reduction from enchantments such as Protection or the Resistance effect.